![]() You may notice on the ram slam report i boosted attackers wisdom to 150 - way more then was needed to get the most from the intel bonus for rams (could have gotten away with 111) but this isn't a mechanics lesson, those reports were merely to show that any attack thrown by itself is defend-able quite easily by an online defender (Plus 150 is the Intel i tend to run on ram heros when i don't have corslet active, which i occasionally do. Whether or not i know who you are is irreverent, and there isn't much in this game i haven't seen/don't understand when it comes to practical battle mechanics. hell i fed more then that farming by hand. i know age 2 heros are much lower then age 1 standards.Ĥ00k pults is not a lot of mechs. hence the use of reasonable heroes on both attack/defense. When the negatives outweigh the positives, it's not an improvement.Firstly - Are you talking age 1 or age 2 here? Age 2 is not my thing and as such i don't know all the differences between them. I'll only support things that improve the game. I don't support bullies, never have never will. The truth is, and seeing as how you posted reports to support it, you need to have both big heros and lots of mechs to play a game where coiners can send 1 attack and demolish an entire city with basically any set of troops. I already understand that there is a defense for every single attack alone, but there is also a way to overpower your enemy by taking advantage of the life/defense attribute and 1mil mechs, namely rams, has a high lifespan. But, I pioneered half the stuff players use to both defend and attack and some stuff you've never seen before. I get that you don't know who I am, since I don't go around starting a new account and killing noobs on every server like Conan does. Now they're pointless and defense must rely completely of massive shields of rams and/or trans, which I have trouble feeding because I don't pay a cloud server to host 100's of alts. To smaller, non coining players like me, gates were an integral part of defense. Might as well take them out of the game and save some code and just have an open archway at the front of the city. This, along with broken gates, has effectively nullified the concept of gates entirely. I do not, however, approve of the items ability to ignore gate status. That's money that's being taken out of the game Evony I know how much you love your moneys. ![]() Pretty much like it is now on the older servers, only worse. If something like this isn't done than I predict, nay, I guarantee a mass exodus of smaller players away from the game, and you'll have entire servers with maybe only a dozen players. A 1 billion prestige couldn't use it on a 50m prestige player and utterly destroy them, but could still use it on a 500m player and above, something like that. For example, you can only use the banner on players no less than a certain percentage of your own prestige. Much like the resource transport plunder limit for sending res to a player 3x your size, there should be an equalizer for using the banner. ![]()
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